Probability (definition) The extent to which something is probable; the likelihood of something happening or being the case.
Observed Probability A realization, observation, or observed value, of a random variable is the value that is actually observed (what actually happened)
Theoretical Probability Probability based on reasoning written as a ratio of the number of favorable outcomes to the number of possible outcomes.
Conditional Probability The probability of an event, given that another event has already occurred.
Probability of Multiple Events An exclusive compound event in one in which the multiple events do not overlap.
Expected Value A predicted value of a variable, calculated as the sum of all possible values each multiplied by the probability of its occurrence.
Two-Way Tables A two-way table of counts organizes data about two categorical variables.
Tree Diagram A tree diagram is a tool that we use in general mathematics, probability, and statistics that allows us to calculate the number of possible outcomes of an event,
Joint Probability A joint probability is a statistical measure where the likelihood of two events occurring together and at the same point in time are calculated.
Marginal Probability The probability of one variable taking a specific value irrespective of the values of the others
Give an overview of your game, its history, how to play it, and document what you prepared for Exhibition. Be sure to include all of the following:
• It was played in the early 18th Century
• It was played by Sailors on the ocean, was played in the Channel Islands and the Bermuda.
• Is there a modern version that is played today? Explain.
• I chose this game because it was easy to understand and involves chance.
• The game is played by the dealer rolling the dice and you make a bet on which symbol will come up and idf it doesn’t then you put whatever you are using to bet with ( I used poker chips) If you do win the bet then you take however many chips or something else
• I adapted the game by using modern day poker chips.
• You don’t know if the symbol you are betting on will show itself.
Part 3: Probability Analysis Document and explain the probability analysis that you did on your game. You must include:
• References to the Habits of a Mathematician Trees and calculations can be (neatly!)
Part 4: Reflection A reflection on this project. Remember: a project reflection is your opportunity to reflect on your experience with the project (successes and challenges). A project reflection is not a critique of the project (project critiquing and feedback will be done in class at the end of the project). Your work will be graded using the “Digital Portfolios as Beautiful Work” Grading Rubric. Be sure to check your work against that rubric. That rubric is available on my DP (and hard copies are available in the classroom).
Remember: a project reflection is your opportunity to reflect on your experience with the project (successes and challenges). A project reflection is not a critique of the project.
What grade do you think your group deserves for your Renaissance game? Why? I think I deserve a B because I did my renaissance game and I didn’t get distracted. I spent most of my time getting my dice done so that they look exhibition worthy and when I needed to go to the makerspace I always asked for permission.
What would you say was the best part of your Renaissance game? Why? I would say that the best part is the anticipation waiting to see if you will win because there is always that spark of competitiveness.
What do you think your group needed to work on more for your game? Why? I think that I needed to work on my history research and make the dice better. I think that the dice would be more exhibition worthy and that I would know how the game works even better.
How well did you group work together? Why? I worked well with myself besides my conscience.
What would you change about your game for next time if you did it again? I would work harder and try to create standards for myself and my work.